Blood of the Cybermen
Doctor Who Adventure Games
About Blood of the Cybermen
The Doctor and Amy materialize in the Arctic – where members of a survey team are turning from flesh to metal and digging something sinister from under the ice that's been waiting thousands of years – an army of Cybermen!
Game Controls
Start: Opening screen
Game Controls: Look and Move
Game Controls: Inventory
Game Controls: Stealth
Game Controls: Hints
Game Controls: Action
Things to watch out for
Cybermats
The Cybermats last appeared in the TV story 'Revenge of the Cybermen'
Mondas Cybermen
These Cybermen are originally from Mondas, located in our universe.
U.N.I.T
The Doctor says that U.N.I.T will probably have a lot of questions.
Blood of the Cybermen Act 1 - Arctic Circle
Act 1 is based somewhere in the Arctic Circle
The Doctor and Amy arrive at the Arctic Circle. They must find out who sent the distress signal.
Go over to the cliff edge near the Skidoo
Keep climbing down the cliff edges until you get to the Skidoo rider
Go to the riders bag and pick up his Mess Caddie, then go over to the rope and throw it to Amy
After Amy has fixed the rope to the Skidoo you have to go over to the far wall where the water is running down and select the Mess Caddie item
Go over to the rider and give him the water
The cliff edge collapses so you have to find an alternative way back to the Tardis
The route is fairly straightforward, you just need to keep following it around
You will need to push the block of ice in front of you so it forms a bridge for the rider.
Be careful of the moving ice floes! Wait until they are together before moving onto them.
Use the sonic screwdriver to weaken the block of ice so it forms another bridge.
Connect the Sat Nav to the Tardis
Blood of the Cybermen Act 2 – GSO Dig Site
Act 2 is based at the GSO Dig Site, which has been taken over by Cyber Slaves
Back at the base the Doctor and Amy must find the survivors and stop others from coming near the base.
Go over to the Base door.
Go to one of the generators and close the wheel to close the valve.
Go to one of the wheel at the end of the generator and turn it as the Cyber slave walks past.
Use the Keycard you picked up from the Cyber slave to open the door.
There is a room to the left which a Cybermat in it. Use the Sonic Screwdriver to scare away the Cybermat. After the Cybermat has gone go to the laptop.
Go out of the Cybermat room. Keep going forward, there is a door on the left which you can now open.
After you've spoken to the professor go to the room at the back of the base. On one of the shelves you'll find a distress beacon that will help disable the Cybermats
You'll need to align the two signals to get it to work
Go to the room where the Cyber Slave was originally standing guard. In here is a ventilation duct that the Cybermats are using.
When Amy gets into the room next door, you'll need to avoid the Cyber Slave! Pull down the wires hanging from the roof, then go to the control panel near the door.
When the Cyber Slave is under the wires turn the power on. In the corner of the room there is a Nano-synthesizer which you will need to pick up for the professor.
You need to fix the radio. Go outside and ask Mr Chrisholm where you can find a capacitor for the radio
The lockers are next to the radio room. Take the capacitor to the radio and warn the others not to come.
A cut scene shows the Doctor and Amy giving the antidote to Mr Chrisholm.
Blood of the Cybermen Act 3 – Cyber Control
Act 3 is based at Cyber Control under the ice
The Doctor and Amy must find the Cyber control center and stop the Cybermen from converting all the people on Earth.
Keep walking through the tunnels, you'll have to be patient making sure the Cyber Slaves don't see you.
There are gaps that you can hide in whilst the Cyber Slaves walk past.
When you come to the ladder, walk down it.
When you get to the Cyber Base walk over to the lift area.
The Doctor activates the lift for Amy.
Follow the path around and activate the first lift control you come across. As the Doctor, go and activate the same lift control.
Amy gets captured by the Cyber Slaves.
Run to the broken lift. Get on it and use the Sonic Screwdriver to activate the controls.
The controls on the top level activate a bridge that the Doctor can walk across.
Use the Sonic Screwdriver to fix the lift. This will lead you to Cyber Control
You learn that the professor has been working for the Cybermen and Amy is in the Cyber-conversion chamber
Re-program the Nanobots
The Cyber-conversion chamber is fairly easy to find, you just need to avoid the Cybermen in the same way you avoided the Cyber Slaves in Act 2
Use the Sonic Screwdriver to free Amy
You'll need to use the Cyber-conversion tools to escape
When you've escaped from the Cyber-conversion chamber, watch out for the Cyberman outside
Follow the route back to the Cyber control center
You will need to send the Cyberman back into Cryo-Sleep.
You need to get out of the base before it explodes.